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Dec 26, 2024
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2020-2022 Undergraduate and Graduate Bulletin (with addenda) [ARCHIVED CATALOG]
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CS-UY 4553 Game Design3 Credits This course is about experimental game design. Design in this context pertains to every aspect of the game, and these can be broadly characterized as the game system, control, visuals, audio, and resulting theme. We will explore these aspects through the creation of a few very focused game prototypes using a variety of contemporary game engines and frameworks, high-level programming languages, and physical materials. This will allow us to obtain a better understanding of what makes games appealing, and how game mechanics, systems, and a variety of player experiences can be designed and iteratively improved by means of rapid prototyping and play-testing. The course combines the technology, design, and philosophy in support of game creation, as well as the real-world implementation and design challenges faced by practicing game designers. Students will learn design guidelines and principles by which games can be conceived, prototyped, and fully developed within a one-semester course, and will create a game from start to finish. The course is a lot of (team)work, but it’s also a lot of fun. Programming skills are helpful, but not a hard requirement. Artistic skills, or a willingness to learn them are a plus.
Prerequisite(s): CS-UY 3113 , CS-UY 4533 , or CS-UY 4533 (C- or better) for CS students; OART-UT 1600 and OART-UT 1605 for Game Center MFA students. Instructor permission required otherwise. Also listed under: CS-GY 6553 Weekly Lecture Hours: 3 | Weekly Lab Hours: 0 | Weekly Recitation Hours: 0
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